What mobiles have to say about Augmented Reality

         Mobile processors are just a few years behind desktop processors. For instance, the processor speed in a $1000 personal computer in 2007, is similar to  the speed in a nowadays $600 mobile phone.

       The immediate implications are that mobiles are able to run those algorithms that personal computers did then. This is crucial for Augmented Reality technology. At the beginning of the smartphones era, we considered a smartphone a device that could run (with limitations) some office applications, display our mail and have a nicely organized agenda. Today smartphones provide precise geolocation, device orientation and pose, advanced 3D graphics, HD videos…


        We are talking about today smartphones, and is necessary to specify which of them are we talking about. As seen before, state of the art augmented reality apps require the most advanced processors. Almost all smartphones can overlap images to the camera, and place those images based on geolocation information. However, how many of them can perform a feasible face tracking and overlap a 3D mask on real time? how many are able to track an object in a real scenery and place a playing video over it, including controls? There are many, indeed.

       iOS and Android devices are taking the advantage. In most of them those algorithms are real time. iPhone 4S, iPad 2, new iPad, Samsung Galaxy SII, LG Nitro HD, Samsung Galaxy Nexus, Motorola Droid Razr, HTC One X, Asus eee pad… those are just a few.

    Several devices used at ARLab laboratories.

In our laboratory, during the algorithm development, we make test  in several of the following devices:

                1.  iPad 2
                2. new iPad
                3. iPhone 4
                4. iPhone 4S
                5. iPod 4th Generation
                6. HTC Wildfire S
                7. HTC Desire
                8. HTC Desire S
                9. HTC Flier
                10. Samsung Galaxy SI
                11. Samsung Galaxy SII
                12. Samsung Galaxy Nexus
                13. Samsung Galaxy Tab
                14. Samsung Galaxy Note
                15. LG Optimus
                16. Sony Ericsson Xperia Play

       The rest of mobile platforms are in different states. Blackberry devices do have some ARBrowser apps, but they will not run computational expensive algorithms. On the other hand, Windows Phone 7 phones could support those algorithms, but is still necessary to have a more mature operating system to support those demanding processes. Symbian, Bada, webOS and others are out of our scope at this moment.

      We may want to release our libraries in another mobile operating system, which one would you propose? Are you developing for other platforms than iOS/Android? We want to hear from you.

Do not forget to check out our AR Browser and Image Matching SDKs.

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Posted on: 3 Comments

3 Responses

  1. [...] 原文链接:http://www.arlab.com/blog/what-mobiles-have-to-say-about-augmented-reality/ [...]

  2. Aido says:

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  3. nokia mobile says:

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